This exercise was immensely challenging to the point I had not actually completed it, never the less, I learn a lot of new modeling tools & methods. Hence this post is going to be rather long. Also from this post onwards I'm not going to put in that much picture of every step as it takes too much time, instead I'm going to elaborate more & only put in pictures if I'm doing something different from the lab sheet or something new for the first time.
The first thing I needed to do was create a plane that was sufficiently large enough to contain a side profile of the bucket that was given in the resources.
Having done that I position the plane in such a way that the right side is just along the Y axis and the bottom just touches the X axis. (As demonstrated in the lab). Now we assign a material to the plane to be able to load the side profile of the bucket.
I've used a lambert since the teacher has said that Blinn has some issues, though I can't remember what exactly was it. (Perhaps teacher you can comment ? XD ). So I assign lambert, apply the side profile to the plane by following the steps on the lab sheet.
The things I've learn from applying side profile to a plane is assign a lambert material, under the common material attributes assign color to be a file, upload the file location, then make sure the textured and smooth shade is check on to be able to see the profile. Lastly under edit UVs --> Normalize the plane to make sure the profile size is correct.
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| Bucket side profile ( As shown in lab sheet) |
Now here comes a new tool (I love this tool rather much), it is use to draw a 2D profile of a desired object by clicking on key points. Shift selecting makes it draw a vertical or horizontal straight line, while simply selecting points makes the line still straight just that its not vertical or horizontal.
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| Using the CV Curve Tool (As shown in lab sheet) |
Extra notes on CV Curve Tool
Curve Degree : Basically the higher the curve degree the smoother the curve will be. (Though the curve is still made by making several key points straight line then forms the curve)
Knot Spacing : I'm not sure exactly what this does, but I do know that the chord length selection are better for curves. (Perhaps teacher you can clarify my doubts by commenting??)
Multiple End Knots : I'm not sure what this does also, although without it it seems that its harder to draw the side profile...(Once again teacher please help XD )
EP Curve Tool
This tool I clicked out of curiosity given it was sitting right underneath the CV Curve Tool, it works generally the same, but I feel this is better for curve? I think Maya automatically creates curve in between every points clicked for this tool, hence I think this makes it better for organic shape.
Its settings are the same with the CV Curve Tool although it doesn't have the multiple end knots option, not sure why though...
Difference Between CV & EP Curve Tool
The CV Curve Tool require user to set the point in order to make a curve while EP Curve Tool automatically creates curves between every points clicked.
However I feel that the CV Curve Tool gives user more control over curves drawn since user manually clicks each point.
Revolve Tool
After creating the profile and hiding the display of the plane, we use a tool called revolve (Once again I love this tool as it comes part and parcel with the Create CV Curve Tool to make complicated models). Basically what this does is take the profile or object you have and revolve it around a certain point to make a new object.
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| End result of revolving the bucket side profile around the Y axis. |
Extra notes on Revolve Tool
There are many option for the revolve tool, I've tried researching for them but sadly I didn't manage to find a lot of information regarding them, so I would touch on those that I've found.
Axis Preset : X,Y & Z are basically whether we want to rotate around the object/profile X, Y or Z axis. Although I don't know how free works though admittedly.
Pivot : Object means following the object axis, preset would means one needs to enter the values according to the world axis for maya to rotate our object/profile according to that point.
Start Sweep Angle & End Sweep Angle : I think start sweep angle means at which point do you want the revolve tool to start duplicating/revolving your object/profile and end sweep angle means where you want it to stop.
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| Example : Side profile of object |
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| If the angle revolved was 360, this is what it would have looked like. |
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| This one is however only 270 degrees, hence the empty space. |
Segments: How many edges circling the object, so if the segments is set lesser, the object would appear more square shape, if it set to more, the object edges would appear rounder and smoother.
Output Geometry (NURBS, Polygon, Partial, Subdiv, Bezier) : I don't know what all the options stand for, but I do know this selection meas what you want the revolved object to become. (Example: If I check Polygon, the resulted object would come out as a polygon).
Tessellation Method : I don't know exactly what this does, but i know if I don't click control points the edges come out all funny...
Extrusion Tool
The extrusion tool is used to make the side of the bucket where the handle will be connected to, basically the extrusion makes another segment of the selected face. I'm guessing this tool is used to expand segments of a model. So for the bucket I select 2 faces that are close to the middle of the bucket at the side and extrude them. Likewise, I do the same for the other side.
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| Extrusion (As show in lab sheet) |
The thing to note about extrusion though is that it extends/expands from the faces selected and hence is different from simply selecting the faces and moving them, since extrusion leaves the original edges & faces intact.
Extra Notes on Extrusion
Division : Basically this is the amount of edges that separates the extrusion. Example if I set the edges division to 4 and I extrude that particular face, a result of 4 extrusion would come out. (I think a picture example would be more informative)
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| Selecting the face for extrusion (Example) |
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| As division is set to 4 the extrusion is divided by 4 edges. |
Admittedly this was the only option I could find that I could understand it's usage and purposes, the rest of the options didn't seem to affect the extrusion.
Also extrusion can be used on edges, though I still don't know how it behaves, and I have other set of tools used for working with edges, hence I used the extrusion tools on edges.
Lastly, extrusion allows more than the expanding of faces, it allows scaling, and rotating as well.
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| Usage of scaling in extrusion |
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| Using rotating in extrusion |

































