This is the last modeling block post, for this post I would focus on the booleans-difference, a very powerful tool used in modeling.
Boolean-Difference
I needed to make a smooth edge triangle with a curved cut-out, a little bit like a tunnel entrance. Hence the first thing I did was duplicate the smooth-edge triangle I made earlier on (previous post) and deleted the bevel node.
Now I create a cylinder and rescaled it based on what the lab sheet wanted. This is when I no longer followed the instructions of the spread sheet as I didn't really understand the align tool function, instead I did the longer way of simply moving the cylinder and checking whether it was what I wanted by toggling between the different views.
However the end result were almost the same. The cylinder was occupying the space where we wanted to cut out to make our hole/"tunnel".
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| Cylinder occupying the cut-out space |
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| The different views of the cylinder occupying the cut-out space |
Now I select the triangle before shift selecting the cylinder and go under polygon-->Mesh, selecting booleans-->Difference, and the cut-out portion has been cut out perfectly. With that done, I simply select the necessary edges and bevel it.
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| After using the difference tool |
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| Final product after beveling. |
Extra Notes on Booleans-Difference
The booleans difference tool is basically subtracting the 2nd model you select from the 1st model, hence it was essential that I click the triangle before the cylinder else the result would have been, 2 faces of the circle with a section missing from the cylinder.
I feel this is a extremely useful tool, especially in the case where objects such as shelf needs to be make. This is definitely my most favorite tool yet by far XD




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