Friday, 13 May 2011

Modeling Blocks (Bevelling)

Modeling Blocks

This exercise was pretty similar to the robot exercise, though in between that time I've learn some pretty powerful modeling tools, and that is what I'm going to be discussing about mostly in this post.

Beveling

So basically the first I did is make a simple wooden block, and edit it to my desired size using the attribute editor inputs which allows me to manipulate the size of the object accurately.

Inputs for block_rectangle



The attribute editor allows you to rename objects, this helps keep the model clean and consistent in the sense that should another modeler comes and edit the existing model, he/she would know exactly what each component is. (I think -_-)


With the model now done we would use one of the tools I wish to elaborate on in this post. Beveling.


Beveling is a polygon tool that allows us to edit the mesh to make edges smoother. This is done by first selecting all the edges of the object by going into an object edge mode (hold RMB & choose edge). From this mode I can select the object edges.


Selecting the block edges
 
Thus i select all the edges for my block and then I go to the polygon component edit mesh and select the bevel option first, I then set width to 0.1000 & segment to 5 before i bevel it.And the results are a smooth edge block :D


A Smooth Edge Block


Extra notes on beveling

Width : Width determines how deep the edges of the edges would be after beveling.

Segment : Segment determines how many edges the object would be after beveling, ideally for a very smooth edges more segment should be used.

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